After all their early successes, the combined forces of Communism and the Independent Labour Party had to keep the initiative. As the afternoon wore on, however, it was clear that this was beyond them...
The Classic Blackshorts reconstituted the crew of their "Big Gun" (using runners from the Platoon HQ) and started to return fire at the KV-1.
The Third Blackshorts started their advance, delivering a volley of rifle fire so devastating that it completely destroyed the Presteigne Red Guard.
Thus encouraged, the Classic Blackshorts recovered their morale and began their advance again.
The Imperial Blackshorts, still cunningly "in cover" behind the gravestones of the churchyard, began to wear down the Independent Labour Party with fire.
The Communist KV-1 was hit and tracks disabled, unable to move in any direction for the remainder of the battle.
[Gamers' Note - the Initiative Cards had now turned decisively in favour of the Blackshorts. In one hand alone, Eustace Spode's Platoon had not one, not two, but three "Jokers" - supreme initiative cards. Who knew we were playing with a (Communist supplied) card pack including three Jokers ? Grrrr.......]
A bad omen - the Communist KV1 is hit and disabled. The crew must take a morale test as, to the right, the Third Blackshorts begin a flanking manoeuvre. |
"Classic" Blackshorts advance, morale now fully recovered. |
Unbelievably, Stickman fails; but subsequent Blackshort fire ignites the KV-1... |
...which promptly completely disappears in a catastrophic explosion... |
Captain Stroganov's lone stand. Third Blackshorts advance on the right of the photo. |
Unsurprisingly, Captain Stroganov himself now suffers from adverse morale... |