Thursday, 30 September 2021

AUTUMN BIG GAME 2021 ("ADVANCE TO LEOMINSTER") - TACTICAL MAPS

It's a month to go until the Autumn Big Game 2021 ("Advance to Leominster")

Keeping their collective ears close to the ground and thus well aware of the coming battles, Fleet Street's editors have been baying for fully illustrated articles from their respective military correspondents as to the likely zones of conflict.

The forces of His Majesty's Government, lead by Major Everard (CRO) and ably assisted by Staff Captain Maynard, have responded to the new strategic situation by slightly withdrawing their forces from previous positions around Leominster, ensuring a "continuous front" against the Anglicans (to the north), the Totally Communist Now (no longer even pretending to be the "Broad Left") Front (to the west) and the forces of the newly founded Democratic Socialist Republic of Bromyard (to the east).

At considerable risk to his own life, an intrepid civilian aviator in a Gypsy Moth ("Mr Roo"), managed to snatch these aerial photographs of the likely battlefields - before being chased away by BUF air cover:

Table 1 - area of Stockton, 2 miles north east of Leominster.
The Anglican "A49 thrust" collides with HMG's "Leominster line" of defence.

Table 2 - area of Stretford, 3 miles east of Leominster.
The first test for the newly founded Democratic Socialist
Republic of Bromyard's mercenaries volunteer levies vs HMG

Table 3 - area of Cobnash/Lawton, 3 miles west of Leominster
The advancing Red hordes of Communists v HMG 

(Wargamers Notes)

(1). The tables will be set up approximately as per the above. Please do not plan on the basis that the tables will be exactly as above - limitations of terrain, time, etc. may interfere with the best laid plans!

(2). Although all three tables are around the area of Leominster, the town itself is not represented. The Autumn Big Game 2021 ("Advance to Leominster") is planned as a "linked game" with the Spring Big Game 2022 (and 10th Anniversary Game) ("Assault on Leominster") when the town itself will definitely feature. Through a handicap system yet to be worked out (but bound to be infinitely sophisticated) success in the Autumn Big Game will make your faction's prospects in the Spring Big Game definitely brighter (and contrariwise....)

(3). And don't forget (there's still time) the 2021 Modelling Challenge !!

(4). All photos (and terrain) courtesy of TerrainTsar Roo.

Wednesday, 22 September 2021

THE REICHSMARSHALL'S MODEL TRAIN SET (1)

Just to demonstrate that not all of the gossip in the Capital and County is a complete load of old codswallop, some photos of Reichsmarshall Goering playing with his newly installed train set in the attic space of the Castle House Hotel:

The Reichsmarshall's extensive model train layout.

The under-manager of the Castle House is always called upon to assist.

It seems a very long time since Hermann Goering made his spectacular entrance into the Hereford VBCW at the Battle of Mortimers Cross (Autumn Big Game 2019), but in the 28mm world of 1938, only a few weeks have passed:

The Reichsmarshall congratulates the aircrew of his personal Junkers Ju52
after their crash-landing in the middle of the Battle of Mortimers Cross.

While every effort is being made to keep the Reichsmarshall entertained at the Castle House Hotel in the centre of Hereford, there are mounting fears that, in time, he may become bored even with model railroading, and begin to raise "native levies" to support his surviving Fallschirmjager....

Historical Note: "WW2 historians" argue that the above photographs were in fact taken at Carinhall, citing this highly detailed article. VBCW researchers, of course, together with anyone familiar with the attic space of the Castle House Hotel, simply point to the utterly characteristic roof trusses in the same photographs in order to place Hermann Goering, with complete certainty, in Herefordshire.

Wednesday, 15 September 2021

LEOMINSTER - STRATEGIC MAP

 A Strategic Map of the Herefordshire VBCW, showing the position of Leominster in the County:


The strong rumour in the City and County Refreshment Rooms is that the newly established Republic of Bromyard intends a "surprise attack" on Leominster, presumably moving directly east to west along the A44.

As Staff Captain Maynard and Major (CRO) Everard of His Majesty's Forces contemplate this entirely new threat, both realise their position is perilous.

To the north, the Bishops of Ludlow and Lichfield are leading a combined Anglican Army southward from Ludlow along the A49, aiming to recover the captured Bishop of Hereford and restore him to his episcopal throne (and temporal power) in the City of Hereford itself. In order to do so, the Anglicans clearly need to capture Leominster first.

To the west, the Communists of Comrade Colonel Professor Winters, previously temporarily checked at the Battle of Mortimer's Cross, have now re-inforced and 'right hooked' their front along the A44, heading west to east directly towards Leominster.

Assailed on three sides, can the forces of His Majesty's Government save Leominster from falling into enemy hands ? 

And if not, to which "Opposition Faction" will Leominster fall?

ANOTHER VISIT TO "THE CITY & COUNTY"

As long term followers of the Herefordshire VBCW will tell you only too readily, the varied customers (ladies, spivs, spies and the like) of the City & County Dining & Refreshment Rooms, situated hard by Hereford's famous "Old House" in High Town [note 1], are always first with the VBCW gossip. And these days there's an awful lot of gossip to catch up on....

Dorothy and Agatha always choose "tea at The City & County"
 to discuss the latest local news....

(1). Do you know what "the Reichsmarshall" is doing with his time nowadays? Playing with model trains! After all, the Hereford Museum and Art Gallery didn't detain him for long, did it, especially when he found he couldn't "acquire" anything. And as for the local huntin' n' shootin', well, he had the nerve to describe it as 'small fry'! Would you believe it? He's not even interested in fishing! The management of the Castle House Hotel were quite besides themselves with worry about how to entertain him, until someone hit on this brilliant idea. Now their entire attic space is given over to the Reichsmarshall's new train set, and he spends hours up there, honestly, its true, my cousin told me and she's the Assistant to the General Manager....

(2). Well, if the Reichsmarshall's not interested in riding to hounds, I can tell you about a certain hulking German who's available for galloping, if you know what I mean, Agatha. Now that poor, dear Stokkies is a prisoner of the Ludlow Anglicans, well, the field is clear, as it were....

Lady Edith Watkins absorbs the latest gossip -
'The field is clear!"

(3). Poor Stokkies Joubert! Did you hear he's caused a fashion craze in Ludlow? He has to serve the tea at the Ludlow Women's Institute, you see; it's part of his 'community course of rehabilitation' on some kind of 'day release'. Well, what with the prayers, the tea urn and his neat little pinny, it seems that the spectacle has been all too much for certain Ludlow 'fashionistas':

"The Stokkies" wraparound pinafore. Now an essential
 fashion item for Ludlow's VBCW ladies.

(4). Do you think Stokkies could ever 'break out', just like dear, dear Sir Alan McGuffin? Well, Winter's lot have tried to hush it up, of course, but there's no doubt - Sir Alan, his batman, McGuffin, his driver, McCavity, and quite a few others have definitely escaped from the "Presteigne Re-Education (No.1) Camp". Not just escaped, mind, but even stolen one of the Communist's latest and largest Assault Guns! Well, it seems that Comrade Winters had only left a skeleton crew of guards behind, rushing all his infantry to the front line and some of his senior NCOs back across the border into Wales. Yes, yes, I've heard all about the two "Shock Fronts" he claims to have been training up there. But the point is, Dorothy, the prisoners were able to overpower the remaining guards, somehow - and even have the time to rifle through the "Communist Front" offices in Presteigne itself! The printing press of "Red Star Presteigne", the photo labs of the "Bureau Desinformatsiya"......yes, apparently Commissar Moody was quite beside himself when he found out. Well, they thought that Sir Alan was looking for some secret information, but we all know that he was just trying to recover his bag of clubs and favourite 'mashie niblick", don't we? 

(5). No, we don't know where he is at the moment, dear, but it wouldn't surprise me at all if Sir Alan turned up in Bromyard eventually. After all, Councillor Dribblesnot played no part in the utter destruction of the Hereford Golf Course, did he? More than can be said for anyone else! And Dribblesnot's apparently considering a "surprise attack" on Leominster, yes, using levies funded by a "carefully arranged" overdraft on Lloyds Bank, Bromyard. Of course, they say it was 'arranged' at the point of .303 rifle, don't they, and isn't the Councillor a sweetie for thinking that anything could be 'a surprise' in Herefordshire...

Sir Alan McGuffin and the crew of his original 'behemoth'.
Following his capture, this vehicle is said to have been
destroyed in the process of Communist 'reverse engineering''.

(6). I don't know about Sir Alan's latest 'behemoth', but Lord de Braose hasn't been making much progress with his 'DIY dredger'. Oh, they got it up from Gloucester, alright, and they've been tinkering with it at Sully's Garage ever since. Yes, the Chairman of the Wye Anglers' Club told me all about it. It may be some time before we see gunboats on the Wye, he thinks, if that's the rate of progress for "HMS Dredgenaught"!

An Anglican spy takes careful note of all the gossip in the City & County.

(7). Where are our Air Raid Precautions, that's what I want to know? It's all very well messing about on the Wye, I suppose, but the "aerial arms race" has left us all in peril. Radio Red Presteigne never cease boasting about their new "air strength", and the Anglicans say they trust in God but keep their heavy bombers ready. What's Lord de Braose doing to protect us, hmmm?

(8). He's probably too worried about the BUF build-up in the County, Dorothy. All those tanks and armoured vehicles coming in from Tewkesbury, and the rumour is that there are at least two more BUF 'legions' already here and mobilising. Nobody quite knows what Mosley's planning - some kind of 'big offensive' perhaps, or even a coup against Lord de Braose and his Royalists?

(9). Surely not, dear. Why, I saw Major Everard scurrying off to the train station only this morning, followed by his entire battle staff. He looked perfectly calm, I assure you. The rumour is that he's conferring with Senior Captain Maynard in Leominster even now, assessing the new situation that's arisen with the 'republican revolution' in Bromyard. Of course, the saving grace might be that Councillor Dribblesnot hates Colonel Professor Winters more than any Royalist. The Left do detest each other when they fall out, don't you find?

Rumours of an imminent coup by the BUF against Lord de Braose's
Royalists are discounted by all intelligent commentators.

Notes

(1). The Bishop of Ludlow's Blog now contains a detailed look at the Old House, Hereford, including some photographs accurately placing the City & County Dining and Refreshment Rooms in the context of Hereford's High Town. See HERE

(2). Previous campaign gossip can be found HERE. Experience enables the wise commentator some judgment on its reliability (or otherwise).

VBCW Villages - of Card

After these experiments with VBCW Villages made out of tin, together with Roo's experiments with "Superquick" buildings, another potential source of "cheep" (really cheap) VBCW buildings - the Kelloggs Village. Produced in 1989 (although it may be that this series was a repro, with the originals dating back to 1948), the Kelloggs Village consists of nine "classic English" card buildings - church, petrol station, thatched cottage, butchers, etc - certainly more than enough for a tabletop VBCW village.

These card buildings (about 1/76 or 1/72 scale) still occasionally appear in the original on Ebay, where they can be remarkably inexpensive. However, scans of the originals (plus photographs of the made buildings themselves) appear on this 'Toys and Stuff' blog and can be downloaded, resized if preferred, and photoshopped as you wish. For those who have already invested in tin, this is an excellent way of adding at least a church at approximately the same scale - for those with larger houses, it is at least a source of inspiration, plans and possibly more. Whichever way you look at it, they'll all be worth more than you paid for them!

BLAST FROM THE PAST - BATTLE OF THE RIVER WYE

Proof that there is nothing new in the ways of warfare, and another 'blast from the past' for the Herefordshire VBCW. While Lord de Braose may be experimenting with dredging the River Wye in preparation for his fleet of gunboats, the (now disappeared) Captain Arrowsmith of the BUF went right ahead with his own nautical endeavours. It is the Spring 2016 Big Game, and the BUF armoured canal boats take on the Wirral Socialist Canal Workers Battalion on one of the tables. Featuring an actually successful rocket barrage (amazing!), BUF Cavalry, the "Jenny Marx" in broadside action with the BUF's "Goliath", and possibly the luckiest mortar shot in VBCW history. Full battle report HERE.



Note: All photos courtesy Comrade Colonel Professor Winter's blog.

Friday, 10 September 2021

VBCW BASIC PLATOON GENERATOR

The "Went the Day Well?" rules ("WTDW"), as traditionally used for the Herefordshire VBCW campaign, include a "Platoon Generator" in order to allow each player to build their own unique force. The "Platoon Generator" has been changed and experimented with over time, becoming more and then less and then more complicated, and new players have sometimes found it difficult to follow.

So this post sets out how to generate your standard Platoon for the October Big Game 2021. For this purpose, it replaces the traditional "Platoon Generator" (and any amendments thereto) but is subject to any prior contrary agreement between player and Umpires (see 'Umpires discretion' section below).

To avoid confusion, WTDW and the Hereford VBCW campaign work on the basis of "WYSIWYG" ("What you see is what you get") e.g. rifle armed figures should be carrying rifles, commanders or medics should be identifiable with acres of gold braid or red cross armlets as appropriate, spotters should have binoculars or telescopes or be visibly 'pointing' etc.etc. If you are fielding any figures that don't conform to the WYSIWYG rule, these should be pointed out to your opponents before the start of play ("by the way, this is my medic, I just haven't had time to put a red cross armlet on him yet.../"all hockey stick waving schoolgirls count as rifle-armed, and this one waving the lacrosse stick is my LMG"...) so that everyone is clear.

Overview

Your VBCW Platoon consists of a Headquarters Section, two support weapons, three sections of infantry, a Tank or a Big Gun, and "something VBCW" - which can be a fourth section of infantry, but is preferably "an eccentricity in the spirit of the period" (e.g. a home made armoured vehicle, a section of madcap cavalry, a rocket battery, a steam tank etc. etc.)

The Headquarters Section

Your HQ Section consists of your Platoon Commander, a No.2 to your Platoon Commander (usually a senior NCO), a Standard Bearer with flag, a Medic and 2 "Runners", the last being ordinary infantrymen serving as 'gofers'/messengers/tea makers for the Platoon Commander. 

The Platoon Commander has a pistol, the No.2 a pistol, rifle or SMG, the standard bearer a pistol, the medic is unarmed, and the two "runners" have rifles or SMGs. Six figures in total.

It's conventional to give at least your Platoon Commander a name, which may or may not be part of your Platoon's name. Names can be as simple or as rococco as you like.

The Support Weapons

Your Support Weapons are of two types. 

First, either a Mortar or a Heavy Machine Gun. If a mortar is chosen, it has a crew of three. In addition, it may have a 'spotter' attached for longer distance firing. If a Heavy Machine Gun is chosen, it has a crew of three; there is no need for a 'spotter'.

Secondly, some form of Anti Tank weapon. This may be an Anti Tank Rifle with a crew of two, or an Anti Tank Team (again two figures) armed with any form of anti tank weapons (gammon bombs, jemmies, etc. etc.)

Support weapon crews (including spotters) do not carry any sidearms, e.g. pistols, rifles, SMGs etc.

The Infantry Sections

You have three ordinary infantry sections.

Each infantry section consists of ten figures. 

The usual configuration of an infantry section is - one junior officer figure armed with pistol, an nco armed with SMG, one LMG firing figure, one LMG loader figure with rifle, six ordinary infantry figures armed with rifles. No objection will be made if you want to drop either the officer or the nco and replace him with another rifle armed infantryman.

If you want to field an infantry section or sections armed differently (e.g. a 'close assault' section with less rifles, but more SMGs) this is possible subject to Umpires' discretion (see below).

A Tank OR a Big Gun

As it says in the title - choose either a tank or a 'big gun' of some description. We are pretty relaxed as to how the 'big gun' appears - on the back of a lorry, armoured with tracks, towed behind a van or lorry, or the traditional horses/drivers/caisson/wheeled gun set up.

Every "Big Gun" has a crew of four. In addition, it may have a 'spotter' for longer distance firing. None of the crew nor the spotter carry sidearms.

"Something VBCW"

This is where your imagination can run riot, provided that the result can be reasonably justified as 'within the period" of the 1930s and "within the spirit" of the VBCW. Armoured cars, rocket batteries, homemade armoured vehicles, anti tank guns, AA guns operating as anti tank guns, planes, balloons, rugby players, bee keepers, cavalry, dragoons, steam tanks - pretty much anything is allowable other than the unfeasible and/or plain daft (e.g. nuclear armed or powered anything) or the frankly ghastly and un-British (e.g. chemical weapons).

If your imagination fails, you can add a fourth infantry section (structured as above) to your Platoon as your "Something VBCW". Any cavalry/dragoon or other similar kind of "Something VBCW" section is similarly organised, i.e. limited to the standard 10 figures.

Umpires Discretion

And that's it - not that complicated!

IF, however, you want to change any of the above for the purposes of your Platoon, you can do so with the prior agreement of the Umpires (Clive and Roo). Some players may already have built forces for other rulesets or previous versions of the Platoon Generator, or simply want to vary things (e.g. see the "close assault" example given under 'infantry sections' above).

The Umpires will be entirely sympathetic to the temporarily distressed ("my newly ordered medic hasn't arrived in the post just yet - can I take two standard bearers instead"?) the enthusiastic painter ("I've done three cavalry sections - could I substitute cavalry for infantry sections?) the old hands ("I've always fielded this section with two SMGs and I'm b**gered if I'm going to paint a rifle armed substitute") and the imaginative or eccentric (examples abound - see blogposts passim). The Umpires will not be sympathetic to anything that will clearly unbalance the game ("could I substitute my Platoon with an Armoured Division?). Common sense applies and the Umpires are available by email as usual - please do not wait until the morning of the "Big Day" before asking for variation as (1). everyone is very busy at that moment; and (2). as they say, 'refusal may offend'. 

Similarly, if you are in any doubt as to whether your "Something VBCW" section may be ruled out of order, please consult the Umpires beforehand by email.

And FINALLY

The Platoon Generator not only structures your force, but it also assigns "experience ratings" to your troops (e.g. "Green" (or "Raw"), "Trained" (or "Regular") and "Veteran" (or "Experienced"), It also allows for a number of grenades to be obtained by your Platoon. The aim this time round is to generate these factors ON THE DAY by dice throws between the players before any play starts. For these purposes (we'll go through it again on the day itself), each player should invite an OPPONENT:

(i). to throw EIGHT D6 for his Platoon, with the player then PUBLICLY assigning such dice as he wishes to (a). his HQ Section (b). each Support Weapon (2No.) (c). each Infantry Section (3No.) (d). his Tank or Big Gun (e). his "Something VBCW". For such purposes a die roll of 1 or 2 = Green/Raw; 3 or 4 = Trained/Regular; 5 or 6 = Veteran/Experienced.

(ii). then to throw ONE further D6 for his Platoon. The result is the number of grenades available to the Platoon, which should be immediately assigned to each Infantry Section or HQ ("so this lot have one grenade, this lot two, etc..")

Most people will probably be able to remember the results of the above dice throws, but it would not do much harm to write it down, so have a piece of paper and pen as required!

PSSST - MODELLING CHALLENGE 2021!

Want to get an edge on your opponents? Want to steal just the slightest advantage before a shot is fired? See the 2021 Modelling Challenge ("Up your Morale"). "If you make it, you can play it" in the Autumn 2021 Big Game!

BLAST FROM THE PAST - BATTLE OF TITLEY JUNCTION

As we build up to the first "Big Game" for two whole years, time for a 'blast from the past' in the Herefordshire VBCW - the Battle of Titley Junction, fought on just one of the tables back in 2014. Featuring the Army of the Republic of Cantref Cemae (including the fearsome "Daughters of Rebecca"), the King's Own Colonials, the first appearance of the Herefordshire Hunt Hussars, Roo's most expansive terrain building efforts (to date), sheep, cattle, a banjo playing 'morale officer' (swiftly assassinated), a host of improvised armour and the FULL BATTLE REPORT HERE.



Thursday, 9 September 2021

VBCW Products - Bad Squiddo Games


"Medics" are usually a key part of any VBCW Platoon HQ, but suitable figures can be difficult to come by. Thankfully, Bad Squiddo Games has recently produced these lovely 1930s/1940s nurses that will be instantly identifiable on the tabletop:

Bad Squiddo Nurses - £10 for 3 figures

Its also worth looking at the Bad Squiddo range generally for VBCW female figures, as they have been quietly building up quite a range - Landgirls, WAAFs, ATS with rifles, "Womens Home Defence" figures, etc. etc. For any Yorkist player, however, pride of place must go to the only known 28mm figures of the Duchess of York (aka "the Queen Mother") and her eldest daughter, Elizabeth, in ATS uniform (aka "HM the Queen"):

"Princess Elizabeth & Mum" £10 for 2 figures

 Bad Squiddo Games are HERE

CENTRAL HEREFORD MAP (1937)

For those readers avidly following the Herefordshire VBCW Campaign, but who may not be familiar with the City or County, here is a map of central Hereford as published in 1937, around the time that the VBCW started: 


 Notes:

[1]. Those wishing to devote close study to Central Hereford in 1937 might wish to download the map - the original is considerably bigger than Blogger will allow to be posted.

[2]. other relevant maps can be found by clicking on the "Maps" label to the right of this blog.

[3]. this 1937 Map was published by Baedeker, originally drafted in Leipzig (see annotation at bottom right). Historians still argue as to whether this was (1). a perfectly usual activity in support of the well known European travel company's commercial activities; (2). a sign that Reichsmarshall Goering may have a longer stay at the Castle Hotel than previously anticipated (3). a nefarious plot by that well known "Nazi lifestyle magazine" sub-editor turned Roman fettuccine maker, Captain Arrowsmith (blogposts passim). 

Wednesday, 1 September 2021

AUTUMN BIG GAME 2021 - EARLY NOTICE!

The Hereford VBCW Autumn Big Game will take place at Burley Gate Village Hall, Herefordshire, on:

Saturday 30th October 2021, 10am - 5pm

Stand by for further exciting announcements!

THE INDEPENDENT REPUBLIC OF BROMYARD

 A VBCW historian writes:

"The famous declaration of the Bromyard Republic ought to have come as no surprise to any of the competing factions within the Herefordshire Civil War, but the available evidence strongly suggests that all were caught unaware. Councillor Arthur Dribblesnot had been sufficiently out of sympathy with the Communist faction to be placed under house arrest by Comrade Colonel Professor Winter's troops, but not considered sufficiently dangerous to be transported to the notorious Presteigne Re-Education Camp (No.1), home - albeit temporary, as is well known - to such "bourgeois renegades" as Sir Alan McGuffin. Yet it was Dribblesnot's enthusiastically received speech on the steps of the Methodist Chapel, Bromyard, that is now considered the true foundation of the Republic.

"No Kings! No Bishops! No Commissars!" Dribblesnot immediately set out the Republic's founding principles, albeit his slogans were subsequently argued to be too negative in tone. Swiftly labelled "the Bogeyman of Bromyard" by his political enemies, it is clear that Dribblesnot, himself a self-styled 'Democratic Socialist', was seeking the broadest possible foundation of support for his Declaration of Independence. This strategy was subsequently vindicated by the adherence to the Republic of local Social Democrats, Liberals (miraculously, both Asquithian and Lloyd George versions), farmers and farm workers, the Bromyard Amateur Dramatic Society, the local Morris troupe and Mommets, and a substantial, if somewhat disorganised, group of Anarchists. The latter certainly became more powerful as time went on, recruiting large numbers of Dada-ists, Surrealists and other "contemporary" artists exiled from Birmingham.

Quite why Dribblesnot chose this moment to act as he did remains somewhat unclear. There is no doubt that Comrade Colonel Professor Winter's hard-line Communism, strongly influenced by the Liverpool Free State (let alone his penchant for collecting honorific titles) had alienated many in the Bromyard area. The fact that Bromyard was geographically separated from the other areas under Winter's authority within the County certainly made it more difficult for him to exercise political control and provide reinforcements, and his personal decision to authorise the publication of the notorious Colonel Mustard's salacious memoirs besmirched his personal reputation. It may be that the entry into the County of large numbers of new BUF troops along the Gloucester-Ledbury road forced Dribblesnot's hand; it is equally likely that the audacious "break-out" of McGuffin from the Presteigne Re-Education Camp (No.1) provided the perfect opportunity for Dribblesnot's declaration.

Whatever the case, the foundation of the Bromyard Republic changed the strategic situation in the Herefordshire Civil War..."

Bromyard's Morris Dance Troupe provided early support for the newly independent Republic,
a fact which is still celebrated (but not spoken about) at Bromyard's annual summer festival.

Bromyard's Methodist Chapel. It was on these steps that Councillor Dribblesnot
gave his famous speech [courtesy "Sites and Sounds of the Herefordshire Civil War" (1998)]